Reclaiming Data
Symposium and Exhibition
12–13 June 2026
Reclaiming Data is a symposium and exhibition that brings together artists, researchers, students, and cultural institutions to explore how artificial intelligence, digital archives, and data infrastructures are transforming collective memory. Across two days, the program moves between keynote, screening, workshops, panel discussions, performance, and exhibition, creating a space in which artistic, theoretical, and institutional perspectives can meet.
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New Practice / Design & Computation (TU Berlin / UdK Berlin) and UNIversum (TU Berlin) - Straße des 17. Juni, 10623 Berlin
Symposium and Exhibition
12–13 June 2026
Reclaiming Data is a symposium and exhibition that brings together artists, researchers, students, and cultural institutions to explore how artificial intelligence, digital archives, and data infrastructures are transforming collective memory. Across two days, the program moves between keynote, screening, workshops, panel discussions, performance, and exhibition, creating a space in which artistic, theoretical, and institutional perspectives can meet.
more
New Practice / Design & Computation (TU Berlin / UdK Berlin) and UNIversum (TU Berlin) - Straße des 17. Juni, 10623 Berlin
06/2026
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Attention is All I Need
Online Exhibition
In the digital age, the self becomes a curatorial practice: we stage, edit, and present our identities, shaping avatars, social media profiles, and digital personas.
The exhibition ATTENTION IS ALL I NEED explores how digital self-representation transforms into an artistic practice. A diverse group of media artists examines the tension between individual autonomy and algorithmic control: What freedoms does the digital self offer? What constraints arise from the mechanics of visibility? Through a fusion of deepfakes, 3D avatars, and social media performances, the exhibition investigates how technology shapes identity—oscillating between playful reinvention and capitalist determinism.
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HEK Basel x OnCurating
Online Exhibition
In the digital age, the self becomes a curatorial practice: we stage, edit, and present our identities, shaping avatars, social media profiles, and digital personas.
The exhibition ATTENTION IS ALL I NEED explores how digital self-representation transforms into an artistic practice. A diverse group of media artists examines the tension between individual autonomy and algorithmic control: What freedoms does the digital self offer? What constraints arise from the mechanics of visibility? Through a fusion of deepfakes, 3D avatars, and social media performances, the exhibition investigates how technology shapes identity—oscillating between playful reinvention and capitalist determinism.
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HEK Basel x OnCurating
05/2025
Realtime Affairs
Event Series
The REALTIME AFFAIRS event series is a regular meet-up for artists, designers, and interested audiences who are passionate about audiovisual performances and immersive experiences. The aim is to present formats on the interdisciplinary border of performing arts, gaming, and media art. The format initiated by DOCKDigital, in collaboration with the Berlin University of the Arts, is intended to function as a regular meeting point, hosting discussion formats, try-out presentations and panels. Our goal is to create a vibrant space for sharing ideas, supporting each other and exploring novel approaches.
Link
DOCKdigital
Event Series
The REALTIME AFFAIRS event series is a regular meet-up for artists, designers, and interested audiences who are passionate about audiovisual performances and immersive experiences. The aim is to present formats on the interdisciplinary border of performing arts, gaming, and media art. The format initiated by DOCKDigital, in collaboration with the Berlin University of the Arts, is intended to function as a regular meeting point, hosting discussion formats, try-out presentations and panels. Our goal is to create a vibrant space for sharing ideas, supporting each other and exploring novel approaches.
Link
DOCKdigital
01/2024
O cea n fli g ht
Audio Visual Performance
The performance questions how we present ourselves in the digital realm, exploring avatars and metaverses as essential aspects of our future society. This piece uses digital media to foster self-expression and community formation, departing from traditional forms of representation. Drawing on Gilbert Simondon's theory of transindividualims, “O cea n fli g ht “ combines motion tracking and gaming software to create an interconnected dance performance. The transdiciplinary team invites viewers to reflect on the transformative power of digital self-expression and its impact on our identities.
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Ars Electronica, 2023
B3 Biennale 2023
UdK, 2023
Audio Visual Performance
The performance questions how we present ourselves in the digital realm, exploring avatars and metaverses as essential aspects of our future society. This piece uses digital media to foster self-expression and community formation, departing from traditional forms of representation. Drawing on Gilbert Simondon's theory of transindividualims, “O cea n fli g ht “ combines motion tracking and gaming software to create an interconnected dance performance. The transdiciplinary team invites viewers to reflect on the transformative power of digital self-expression and its impact on our identities.
more
Ars Electronica, 2023
B3 Biennale 2023
UdK, 2023
34/98/5973
Boutique 2XXX
Interactive AR installation
"A thing becomes a luxury because it is experienced by a person in a certain way. Luxury is therefore always something for someone - and for someone for whom the possession of a thing is connected with a special kind of experience". (Lambert Wiesing)
The interactive installation enables participants to design individual and critical visions of the future of luxury and subsequently create a space for reflection and discourse in the form of a mixed reality design process.
The installation is an iteration of an ongoing research project within the Design & Computation Master’s program that deals with the question of how emergent technologies can help debate socially relevant issues in a hands-on approach through interaction and visualization.
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Ars Electronica, 2022
UdK, 2022
Interactive AR installation
"A thing becomes a luxury because it is experienced by a person in a certain way. Luxury is therefore always something for someone - and for someone for whom the possession of a thing is connected with a special kind of experience". (Lambert Wiesing)
The interactive installation enables participants to design individual and critical visions of the future of luxury and subsequently create a space for reflection and discourse in the form of a mixed reality design process.
The installation is an iteration of an ongoing research project within the Design & Computation Master’s program that deals with the question of how emergent technologies can help debate socially relevant issues in a hands-on approach through interaction and visualization.
more
Ars Electronica, 2022
UdK, 2022
34/98/5973